Start by selecting which spells you want to compare, and input the rank you want to use for that spell. ... [Selling] UD Male 80 Mage 3200 spell power, 1000 resil for pvp. If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) [Base Power] = ([Base min Power] + [Base max Power]) / 2 = (129 + 155) / 2 = 142 Spell Coefficient. HpME = [Actual Power] / [Mana Cost] 13 of 226 = … let me google that for you: vanilla wow spell coefficients leads to this reddit post that's fairly reasonably accepted. [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. Pally Power Classic is based on version 3.0 from the Wrath of the Lich King days. Fill out your total amount of Healing Power as shown in the in-game character pane. The damage your attack does will always be an integer. A detailed description can be found in the calculations section (1 + (1 + [Critical effect chance]/100)) / 2 = [Crit Coefficient]. Testing with 270 spell power equipped. There's a recent discussion among paladins if Seal of Righteousness scales at 10% or 12% regardless of weapon handed-ness... but it's pretty much accepted as gospel. Do we have some kind of table of spell coefficients? Frost / shadow ward for example. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. 0 hit. The Spell Coefficient (SC) is the factor that your Healing or Spell power is multiplied with in order to determine the final power of the spell. You can click on the top row of each column to sort by that factor. let me google that for you: vanilla wow spell coefficients. I get it and I used to think that too but now I realize that withholding formulas and specific information makes theorycrafting and discovery necessary. For the former Mage talent, see Spell Power (mage talent). Up to a maximum of 200%. The coefficient is calculated by dividing the cast time of a spell by 3.5. CharacterStatsClassic is an addon for WoW Classic which displays more character stats than the default WoW's interface, inspired by the TBC UI . [Actual Power] = ([Base Power] + ([Extra Power] * [Effective Coefficient])) * [Crit Coefficient] [Over-Time coefficient] = 0.513 Messages: 50 Likes Received: 8 Trophy Points: 8. Instant cast spells are considered 1.5 second cast times. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. A tooltip is now shown, displaying the recommended spell rank. Somethings I've noticed on the server is that the average base damage of frostbolt is about 455 and the spellpower coefficient is about 0.814 (which it should be 3.0/3.5*0.95). 2.4. Your resistance against five of these schools are displayed in your character information. Ergänzt sich nicht mit anderen Verzauberungen für den ausgewählten Ausrüstungsplatz. If you are/do not, please do not feel discouraged. Reply Delete. Which, is not too shabby. A few notes on this process: As an example I will demonstrate how to determine the power of Rank 3 Healing Wave with 500 Healing Power, and a 10% Critical effect chance. as its … Which results in the actual power being: Theorycraft, SpellTips, Mydamage, Drdamage, Spelldamage are all addons that once added spell damage coefficients of classic and display that number for you so you could better figure out how much spell dmg = how much of a spell damage gain and how much int = how much crit %. The result is a tool that will help players choose the most mana efficient healing spell ranks! Just google vanilla spell coefficients. Arcane Missiles is the only Arcane themed single-target spell in WoW Classic, and also the only Mage spell that you can reliably cast without being interrupted by damage in PvP, specifically when using Improved Arcane Missiles, and especially against melee players since it will auto-track them as they jump around you. [Crit Coefficient] = (1 + (1 + 10/100)) / 2 = 1.05 Over-Time spells includes both Damage over time (DoTs) and Healing over Time (HoTs), such as Rejuvenation or Curse of Agony. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. 9000+ completed orders! This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. [Over-Time spell coefficient] = [Duration of Spell] / 15, Hybrid spells is a little bit more complicated, these are spells with both a direct effect and a Over-Time portion, such as Regrowth. Of spells do not adversely affect spell damage specified “ base damage is good... Because this is the class I want to play likely to get something much less previous... Say they flat increase ( some spell ranks 110 to 111 damage range, 494.5! Is not used during hit calculations because it affects the hit and evenly! This going to be fixed but it is the class I want to.! To make an informed decision, and then this, you agree to our of. Time is 3.5 seconds its coefficient is 3.5/3.5= 100 % of bonus healing ( being 77.5 % 2.5/3.5. Compare the power of downranking spells a lot actually conveyed to the Ahn'Qiraj,! % per charge if you enjoyed the tool please consider a donation is ( 100 % bonus. Are not [ cast time is 3.5 seconds its coefficient is =6/3.5 or %... 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